{"product_id":"beginning-android-games-development-from-beginner-to-pro-paperback","title":"Beginning Android Games Development: From Beginner to Pro - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eTed Hagos\u003c\/b\u003e (Author), \u003cb\u003eMario Zechner\u003c\/b\u003e (Author), \u003cb\u003eJ. F. Dimarzio\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDo you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. \u003c\/p\u003e\u003cp\u003eYou will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. \u003c\/p\u003e\u003cp\u003eAnd you will learn about publishing and marketing your games to monetize your creation.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e Gain knowledge on the fundamentals of game programming in the context of Android\u003c\/li\u003e\n\u003cli\u003eUse Android's APIs for graphics, audio, and user input to reflect those fundamentals\u003c\/li\u003e \u003cli\u003eDevelop two 2D games from scratch, based on Canvas API and OpenGL ES\u003c\/li\u003e \u003cli\u003eCreate a full-featured 3D game\u003c\/li\u003e \u003cli\u003ePublish your games, get crash reports, and support your users\u003c\/li\u003e \u003cli\u003eComplete your own playable 2D OpenGL games\u003c\/li\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eThose with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDo you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. \u003c\/p\u003e\u003cp\u003eYou will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. \u003c\/p\u003e\u003cp\u003eAnd you will learn about publishing and marketing your games to monetize your creation.\u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eGain knowledge on the fundamentals of game programming in the context of Android\u003c\/li\u003e\n\u003cli\u003eUse Android's APIs for graphics, audio, and user input to reflect those fundamentals\u003c\/li\u003e\n\u003cli\u003eDevelop two 2D games from scratch, based on Canvas API and OpenGL ES\u003c\/li\u003e\n\u003cli\u003eCreate a full-featured 3D game\u003c\/li\u003e\n\u003cli\u003ePublish your games, get crash reports, and support your users\u003c\/li\u003e\n\u003cli\u003eComplete your own playable 2D OpenGL games\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eTed Hagos \u003c\/b\u003eis CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android.\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eMario Zechner\u003c\/b\u003e runs Badlogic Games, a game development shop focused on Android. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eJF DiMarzio\u003c\/b\u003e is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including \u003ci\u003eAndroid: A Programmer's Guide\u003c\/i\u003e. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eRobert Green\u003c\/b\u003e is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cbr\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 364\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.79 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 11, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212961792249,"sku":"9781484261200","price":70.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/dlBTUE5DTkhZZ290Z0ZkdS9OOUQ2UT09.webp?v=1768099178","url":"https:\/\/bookscloud.io\/products\/beginning-android-games-development-from-beginner-to-pro-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}