{"product_id":"beginning-pbr-texturing-learn-physically-based-rendering-with-allegorithmics-substance-painter-paperback","title":"Beginning Pbr Texturing: Learn Physically Based Rendering with Allegorithmic's Substance Painter - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAbhishek Kumar\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDelve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.\u003c\/p\u003e\u003cp\u003e\u003ci\u003e\u003cb\u003eBeginning PBR Texturing\u003c\/b\u003e\u003c\/i\u003e covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eKnow the fundamentals of PBR-based texturing from the ground up\u003c\/li\u003e\n\u003cli\u003eCreate production-ready textured models from scratch\u003c\/li\u003e\n\u003cli\u003eIntegrate PBR textures with standard 3D modeling and rendering applications\u003c\/li\u003e\n\u003cli\u003eCreate portfolio-ready renders using offline renderers\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e \u003c\/p\u003eBeginners in the fields of 3D animation, computer graphics, and game technology\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDelve into the concepts of physically based rendering (PBR) using Allegorithmic's Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eBeginning PBR Texturing\u003c\/i\u003e covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.\u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eKnow the fundamentals of PBR-based texturing from the ground up\u003c\/li\u003e\n\u003cli\u003eCreate production-ready textured models from scratch\u003c\/li\u003e\n\u003cli\u003eIntegrate PBR textures with standard 3D modeling and rendering applications\u003c\/li\u003e\n\u003cli\u003eCreate portfolio-ready renders using offline renderers\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eDr. Abhishek Kumar\u003c\/b\u003e is Assistant Professor in the Department of Computer Science at the Institute of Science at Banaras Hindu University. He is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He is actively involved in course development in animation and design engineering courses for various institutions and universities as they will be a future industry requirement.\u003c\/p\u003e Dr. Kumar has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds two patents in the field of design and IoT and has created two inventions related to a pipeline inspection robot to help visually impaired people. \u003cp\u003eDr. Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME \u0026amp; FXPHD, Australia. He is passionate about the media and entertainment industry, and has directed two animation short films.\u003cbr\u003e\u003c\/p\u003e \u003cp\u003eDr. Kumar has trained more than 50,000 students across the globe from 153 countries (top five: India, Germany, United States, Spain, Australia). His alumni have worked for national and international movies such as Ra-One, Krissh, Dhoom, Life of Pi, the Avengers series, the Iron Man series, GI Joe 3D, 300, Alvin and the Chipmunks, Prince of Persia, Titanic 3D, the Transformers series, Bahubali 1 \u0026amp; 2, London Has Fallen, Warcraft, Aquaman 3D, Alita, and more.\u003cbr\u003e\u003c\/p\u003e\u003cbr\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 263\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 21, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212862865657,"sku":"9781484258989","price":70.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/aUYzSXpTemtKYnRHaHJKSzc3NVdVZz09.webp?v=1768098738","url":"https:\/\/bookscloud.io\/products\/beginning-pbr-texturing-learn-physically-based-rendering-with-allegorithmics-substance-painter-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}