{"product_id":"beginning-unity-editor-scripting-create-and-publish-your-game-tools-paperback","title":"Beginning Unity Editor Scripting: Create and Publish Your Game Tools - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eBenny Kok\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eLearn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. \u003c\/p\u003e \u003cp\u003eThis book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.\u003c\/p\u003e You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. \u003cp\u003e\u003c\/p\u003e \u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eGet started with Editor scripting in Unity \u003c\/li\u003e \u003cli\u003eWork with advanced editor topics such as custom EditorWindows and EditorTool\u003c\/li\u003e \u003cli\u003eStructure your C# code with namespaces and asmdef \u003c\/li\u003e \u003cli\u003eUse IMGUI and UI Toolkit for creating editor GUIs\u003c\/li\u003e \u003cli\u003eMaster packaging and selling your own editor tools\u003c\/li\u003e \u003cli\u003eSet up a better workflow for asset publishing, maintenance, and iterative updates\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eReaders who want to learn about editor scripting to improve their game-development process and create tools for themselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.\u003c\/p\u003e\u003cbr\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eLearn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. \u003c\/p\u003e\u003cp\u003eThis book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.\u003c\/p\u003e\u003cp\u003eYou will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. \u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eGet started with Editor scripting in Unity\u003c\/li\u003e\n\u003cli\u003eWork with advanced editor topics such as custom EditorWindows and EditorTool\u003c\/li\u003e\n\u003cli\u003eStructure your C# code with namespaces and asmdef\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eUse IMGUI and UI Toolkit for creating editor GUIs\u003c\/li\u003e\n\u003cli\u003eMaster packaging and selling your own editor tools\u003c\/li\u003e\n\u003cli\u003eSet up a better workflow for asset publishing, maintenance, and iterative updates\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eBennyKok is primarily a Unity asset publisher, indie game developer, and music producer. He is a creative individual who loves creating tools for Unity and published ProArray and Rhythm Game Starter on the Unity Asset Store. He also dedicates his time to sharing open-source Unity tools on GitHub for the community.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 263\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.6 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 21, 2021\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212916080889,"sku":"9781484271667","price":70.18,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/bU9FUUtMOThWekRQaEpOa0xtbnZadz09.webp?v=1768098976","url":"https:\/\/bookscloud.io\/products\/beginning-unity-editor-scripting-create-and-publish-your-game-tools-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}