{"product_id":"beginning-unreal-engine-4-blueprints-visual-scripting-using-c-from-beginner-to-pro-paperback","title":"Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eSatheesh Pv\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eCombines visual scripting and C++ programing to get the best from of UE4(The Blueprints book by Packt does not cover C++ in detail) Covers Blueprints and C++ in detail to give sound foundation for game development in UE4(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4) Implements visual scripting and C++ to develop gameplay, object interaction, and materials(None of the books cover physics and material development) Applies the concepts through a demo game example(None of the books show how to develop a game using a practical example)\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDiscover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. \u003c\/p\u003e\u003cp\u003eNext, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures. \u003c\/p\u003eThe last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. \u003cp\u003e\u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDiscover Blueprints and how to apply them in Unreal Engine 4\u003c\/li\u003e\n\u003cli\u003eGet started with C++ programming in Unreal Engine 4\u003c\/li\u003e\n\u003cli\u003eApply the concepts of physics and ray-casting\u003c\/li\u003e\n\u003cli\u003eWork with the Gameplay Framework\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eSatheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 165\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.38 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e November 26, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212990169337,"sku":"9781484263952","price":59.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/eVJNTEhmWm1VVVl0Tjd3cm1zb2pNZz09.webp?v=1768099308","url":"https:\/\/bookscloud.io\/products\/beginning-unreal-engine-4-blueprints-visual-scripting-using-c-from-beginner-to-pro-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}