{"product_id":"building-virtual-reality-with-unity-and-steamvr-paperback","title":"Building Virtual Reality with Unity and SteamVR - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJeff W. Murray\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eBuilding Virtual Reality with Unity and Steam VR\u003c\/em\u003e takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.\u003c\/p\u003e\u003cb\u003e \u003c\/b\u003e\u003cp\u003eKey Features: \u003c\/p\u003e \u003cul\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eDiscusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003ePractical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eUses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eExplore advanced spatialized audio with Steam Audio.\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eDiscover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design \u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\n\u003cli\u003eWritten by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences.\u003c\/li\u003e \u003cp\u003e\u003c\/p\u003e\n\u003c\/ul\u003e \u003cp\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eJeff W. Murray has written two books: \u003ci\u003eGame Development for iOS with Unity3D\u003c\/i\u003e and \u003ci\u003eC# Game Programming Cookbook for Unity3D\u003c\/i\u003e, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the world's largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 252\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9.1 x 6.1 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 13, 2020\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212975259897,"sku":"9780367271305","price":111.76,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/aVdQRnA3WkU1aGFETXVhMzhKWHlxZz09.webp?v=1768099234","url":"https:\/\/bookscloud.io\/products\/building-virtual-reality-with-unity-and-steamvr-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}