{"product_id":"collaborative-worldbuilding-for-video-games-paperback","title":"Collaborative Worldbuilding for Video Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eKaitlin Tremblay\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. \u003cb\u003eCollaborative Worldbuilding for Video Games \u003c\/b\u003eencourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa.\u003c\/p\u003e\u003cp\u003eFeatures: \u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eProvides in-depth exploration of worldbuilding via respective job disciplines\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eDeep dives and case studies into a variety of games, both AAA and indie\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eIncludes boxed articles for deeper interrogation and exploration of key ideas\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eContains templates and checklists for practical tips on worldbuilding\u003c\/li\u003e\n\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKaitlin Tremblay\u003c\/strong\u003e (they\/she) is a writer and game designer, as well as a former book editor and media critic. For over the past 10 years, Tremblay has worked across the video game industry, including on titles such as \u003ci\u003eWatch Dogs Legion\u003c\/i\u003e (Ubisoft), \u003ci\u003eGrindstone\u003c\/i\u003e (Capybara Games), and \u003ci\u003eA Mortician's Tale\u003c\/i\u003e (Laundry Bear Games). Tremblay's personal game development work has focused on making horror games about difficult subject matter, and they are a public speaker and community organiser, serving on the board of advisors for GDC's Independent Games Summit. Tremblay is also a speculative fiction writer, with a focus on horror, and was the co-editor of the award-nominated anthology \u003ci\u003eThose Who Make Us: Canadian Creature, Myth, and Monster Stories\u003c\/i\u003e (Exile Editions). They are also the author of the deep dive into the \u003ci\u003eBorderlands\u003c\/i\u003e franchise and its storytelling, \u003ci\u003eAin't No Place for a Hero: Borderlands\u003c\/i\u003e (ECW Press). Their full work can be found on their website: www.thatmonstergames.com\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 200\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.46 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 08, 2023\u003c\/div\u003e\n            \u003c\/ul\u003e","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212553339129,"sku":"9781032385549","price":84.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/SW5jMHdJeWxiOC9xUGZhY1ZZY3Q1QT09.webp?v=1768094430","url":"https:\/\/bookscloud.io\/products\/collaborative-worldbuilding-for-video-games-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}