{"product_id":"designing-the-user-experience-of-game-development-tools-paperback-1","title":"Designing the User Experience of Game Development Tools - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid Lightbown\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book is the ultimate guide to improving the user experience of game development tools. It will guide you through the User-Centered Design process -- the gold standard in user experience design -- and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including: \u003c\/p\u003e\u003cul\u003e \u003cli\u003eHow to design tools that people will say are intuitive\u003c\/li\u003e \u003cli\u003eWhen to follow standards and when to innovate\u003c\/li\u003e \u003cli\u003eAI and game development tools\u003c\/li\u003e \u003cli\u003eWhat games can teach us about tools design\u003c\/li\u003e \u003cli\u003eWhy watching users work is essential to improving the user experience \u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eIt also features excerpts from interviews with game industry legends, offering their advice on tools development: \u003c\/p\u003e\u003cul\u003e \u003cli\u003eJohn Romero, co-founder of id Software and designer of DOOM and Quake\u003c\/li\u003e \u003cli\u003eTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003e\u003ci\u003eDesigning the User Experience of Game Development Tools \u003c\/i\u003eis ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by real-world examples and extensive references. Whether you're building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.\u003c\/p\u003e\u003cp\u003eTo learn more about the author, visit www.davidlightbown.com.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAfter spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, \u003cb\u003eDavid Lightbown \u003c\/b\u003egot a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines.\u003c\/p\u003e\u003cp\u003eIn addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Siggraph, CEDEC, FMX, and the Montreal International Game Summit in various cities within Canada, the United States, Japan, and across Europe.\u003c\/p\u003e\u003cp\u003eHe has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community.\u003c\/p\u003e\u003cp\u003eDavid currently holds the title of User Experience Director at Ubisoft Montreal.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 210\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.51 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 24, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48901065277689,"sku":"9781032982601","price":119.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/foiv--Sxxl9781032982601.webp?v=1787749355","url":"https:\/\/bookscloud.io\/products\/designing-the-user-experience-of-game-development-tools-paperback-1","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}