{"product_id":"designing-the-user-experience-of-game-development-tools-paperback","title":"Designing the User Experience of Game Development Tools - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid Lightbown\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book explains how to improve the user experience of game development tools. The first part of the book explains why the user experience of game tools must be improved and shows readers how to get buy-in from their teams. The second part introduces the concept of user-centered design. Ideal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eAfter spending most of his formative years in his parents' basement trying to clone 8-bit console games on an Apple IIGS, \u003cb\u003eDavid Lightbown \u003c\/b\u003egot a job in the games industry. Since then, he has dedicated the majority of his career to working on content creation tools and pipelines. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eIn addition to contributing to a variety of games as a technical director, David has delivered presentations at the Game Developers Conference, Montreal International Game Summit, and SIGGRAPH, in various cities within Canada, the United States, and Europe. \u003cp\u003e\u003c\/p\u003eHe has also collaborated with Autodesk to create product reviews, training manuals, tutorial videos, and masterclasses. In 2010, he received the Autodesk Master Award for his contributions to the 3D community. \u003cp\u003e\u003c\/p\u003eDavid currently holds the title of technical director at Ubisoft Montreal.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 188\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.5 x 8.9 x 5.9 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 24, 2015\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47214108246265,"sku":"9781482240191","price":116.62,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/wv6Zrqz59Y9781482240191.webp?v=1768112158","url":"https:\/\/bookscloud.io\/products\/designing-the-user-experience-of-game-development-tools-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}