{"product_id":"digital-games-and-language-learning-theory-development-and-implementation-paperback-1","title":"Digital Games and Language Learning: Theory, Development and Implementation - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMark Peterson\u003c\/b\u003e (Editor), \u003cb\u003eKasumi Yamazaki\u003c\/b\u003e (Editor), \u003cb\u003eMichael Thomas\u003c\/b\u003e (Editor)\u003c\/p\u003e\u003cp\u003eDue to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).\u003cbr\u003e\u003cbr\u003eThe book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. \u003cbr\u003e\u003cbr\u003eSeamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMark Peterson\u003c\/b\u003e is Associate Professor of Linguistics at Kyoto University, Japan. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cb\u003eKasumi Yamazaki\u003c\/b\u003e is Associate Professor of Japanese at the University of Toledo, USA. \u003cp\u003e\u003c\/p\u003e\u003cb\u003eMichael Thomas\u003c\/b\u003e is Professor of Education at Liverpool John Moores University, UK.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 300\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.63 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e October 20, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47223232659705,"sku":"9781350233171","price":77.31,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/SnA1VW43Qmc0TFU5cWNvVTlSK3dPQT09_13eed192-aa1d-4cca-b76d-a0799870b037.webp?v=1768225655","url":"https:\/\/bookscloud.io\/products\/digital-games-and-language-learning-theory-development-and-implementation-paperback-1","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}