{"product_id":"fluid-simulation-for-computer-graphics-hardcover","title":"Fluid Simulation for Computer Graphics - Hardcover","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eRobert Bridson\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eA practical introduction, the second edition of \u003cb\u003eFluid Simulation for Computer Graphics \u003c\/b\u003eshows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.\u003c\/p\u003e\u003cp\u003eHighlights of the Second Edition\u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eNew chapters on level sets and vortex methods\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eEmphasizes hybrid particle-voxel methods, now the industry standard approach\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eCovers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation\u003c\/li\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eAdds new discussions on meshing, particles, and vortex methods\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003eThe book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 276\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9.1 x 5.9 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 25, 2015\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212652724473,"sku":"9781482232837","price":187.9,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/TGJxaHlYOWdDTmgyaEkybGRaUkdSdz09.webp?v=1768094876","url":"https:\/\/bookscloud.io\/products\/fluid-simulation-for-computer-graphics-hardcover","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}