{"product_id":"game-character-creation-with-blender-and-unity-paperback-1","title":"Game Character Creation with Blender and Unity - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eChris Totten\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cb\u003eA complete guide to creating usable, realistic game characters with two powerful tools\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003eCreating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.\u003c\/p\u003e \u003cul\u003e \u003cli\u003eGame creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process\u003c\/li\u003e \u003cli\u003eArtists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge\u003c\/li\u003e \u003cli\u003eProvides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export\u003c\/li\u003e \u003cli\u003eEmphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eWhether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eCreate realistic game characters powered by your imagination\u003c\/b\u003e\u003c\/p\u003e \u003cp\u003eIf you're a do-it-yourself game designer, you'll want to take advantage of Blender and Unity to build professional-quality game characters. With this guide, you first learn how to create realistic game assets using the power of Blender and then test how your characters work in Unity. Game design expert Chris Totten walks you through each step, from modeling and sculpting to rigging and animating a character. Use the tutorial files accompanying the book to design a zombie game character, and then put it in action in a real-world game environment.\u003c\/p\u003e \u003cul\u003e \u003cli\u003e\u003cb\u003eBuild a basic block character and then dive into more sophisticated modeling\u003c\/b\u003e\u003c\/li\u003e \u003cli\u003e\u003cb\u003ePump up the appearance of your character using sculpting and textures\u003c\/b\u003e\u003c\/li\u003e \u003cli\u003e\u003cb\u003eFollow digital painting best practices and add colorful details to your model\u003c\/b\u003e\u003c\/li\u003e \u003cli\u003e\u003cb\u003eCreate realistic movement by rigging your character for animation with an armature\u003c\/b\u003e\u003c\/li\u003e \u003cli\u003e\u003cb\u003eExplore how to make Unity and Blender work together by creating and importing finished game objects\u003c\/b\u003e\u003c\/li\u003e \u003cli\u003e\u003cb\u003eBring your character into Unity and create your own video game\u003c\/b\u003e\u003c\/li\u003e \u003cli\u003e\u003cb\u003eLearn how to use Unity scripts to make your character animate properly\u003c\/b\u003e\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eLearn to model, texture, sculpt, rig, and animate a low-polygon video game character in Blender\u003c\/p\u003e \u003cp\u003eImport your low-poly Blender character into the Unity game engine and use JavaScript to create a zombie arcade shooter\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChris Totten\u003c\/b\u003e is a Washington, DC-based game designer, writer, and professor. He teaches character development, 3D modeling, and animation for games. Chris has participated in independent game design projects as an artist and animator; written for gamasutra.com and videogamewriters.com; and has been a guest speaker at East Coast Game Conference, GDC China and Dakota State University's Workshop on Integrated Design.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 320\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 9.2 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e July 10, 2012\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212032721145,"sku":"9781118172728","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/c1hXakJFRlo2Smo0eHNMWEVpdFE2dz09_32fc8785-49ad-425b-b591-9de56eb6a1c0.webp?v=1768087883","url":"https:\/\/bookscloud.io\/products\/game-character-creation-with-blender-and-unity-paperback-1","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}