{"product_id":"game-development-with-rust-and-webassembly-learn-how-to-run-rust-on-the-web-while-building-a-game-paperback","title":"Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eEric Smith\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWrite an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in color\u003c\/li\u003e\n\u003cli\u003eLearn how to use Rust for web development with WebAssembly\u003c\/li\u003e\n\u003cli\u003eExplore modern game development and programming techniques to build 2D games using Rust\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThe Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.\u003c\/p\u003e\u003cp\u003eThis book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.\u003c\/p\u003e\u003cp\u003eBy the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBuild and deploy a Rust application to the web using WebAssembly\u003c\/li\u003e\n\u003cli\u003eUse wasm-bindgen and the Canvas API to draw real-time graphics\u003c\/li\u003e\n\u003cli\u003eWrite a game loop and take keyboard input for dynamic action\u003c\/li\u003e\n\u003cli\u003eExplore collision detection and create a dynamic character that can jump on and off platforms and fall down holes\u003c\/li\u003e\n\u003cli\u003eManage animations using state machines\u003c\/li\u003e\n\u003cli\u003eGenerate levels procedurally for an endless runner\u003c\/li\u003e\n\u003cli\u003eLoad and display sprites and sprite sheets for animations\u003c\/li\u003e\n\u003cli\u003eTest, refactor, and keep your code clean and maintainable\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 476\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.96 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 29, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47213451804921,"sku":"9781801070973","price":66.22,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/Y1JiUzJJbkFzTSsvdXF4MTZubEJEUT09.webp?v=1768104860","url":"https:\/\/bookscloud.io\/products\/game-development-with-rust-and-webassembly-learn-how-to-run-rust-on-the-web-while-building-a-game-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}