{"product_id":"games-are-not-the-difficult-and-definitive-guide-to-what-video-games-are-paperback","title":"Games Are Not: The Difficult and Definitive Guide to What Video Games Are - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eDavid Myers\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eHow do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are \"just games\"? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy?\u003cbr\u003eIn Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.\u003c\/p\u003e\u003ch3\u003eFront Jacket\u003c\/h3\u003e\u003cp\u003eThe nascent field of game studies has raised questions that, so far, that field has been unable to answer. Among these questions is a foundational one: \u003ci\u003eWhat is a game?\u003c\/i\u003e Despite the widespread appeal of games, and despite the rise of digital games as a global cultural phenomenon, vexing problems confront those who design, play, and think about games. How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviours with the equally prevalent assumption that games are 'just games'? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realisation that games are a universal source of human joy? In \u003ci\u003eGames are not, \u003c\/i\u003e David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Buttressed by more than three decades of game studies scholarship, Myers offers an in-depth examination of games as objects of leisure, consumption, and art. \u003ci\u003eGames are not\u003c\/i\u003e focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, \u003ci\u003eGames are not\u003c\/i\u003e positions games as unique objects evoking a peculiar and paradoxical liminal state - a \u003ci\u003elusory attitude\u003c\/i\u003e - that is essential to human creativity, knowledge, and sustenance of the species.\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThe nascent field of game studies has raised questions that, so far, that field has been unable to answer. Among these questions is a foundational one: What is a game? \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e Despite the widespread appeal of games, and despite the rise of digital games as a global cultural phenomenon, vexing problems confront those who design, play, and think about games. How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviours with the equally prevalent assumption that games are 'just games'? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realisation that games are a universal source of human joy? \u003cp\u003e\u003c\/p\u003e In Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. \u003cp\u003e\u003c\/p\u003e Buttressed by more than three decades of game studies scholarship, Myers offers an in-depth examination of games as objects of leisure, consumption, and art. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state - a lusory attitude - that is essential to human creativity, knowledge, and sustenance of the species.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eDavid Myers is Distinguished Professor of Mass Communication at Loyola University New Orleans\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 224\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.7 x 7.7 x 5.1 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e August 03, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48728699896057,"sku":"9781526121653","price":51.21,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/5EG5Ts5veC9781526121653.webp?v=1785324889","url":"https:\/\/bookscloud.io\/products\/games-are-not-the-difficult-and-definitive-guide-to-what-video-games-are-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}