{"product_id":"making-8-bit-arcade-games-in-c-paperback","title":"Making 8-bit Arcade Games in C - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eSteven Hugg\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003eWith this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU.The following arcade platforms are covered: * Midway 8080 (Space Invaders)* VIC Dual (Carnival)* Galaxian\/Scramble (Namco)* Atari Color Vector* Williams (Defender, Robotron)We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 242\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.51 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e April 26, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47212731039993,"sku":"9781545484753","price":33.73,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/M29mRC9kSjFTSFZwQUxjMWNCeVdodz09.webp?v=1768095247","url":"https:\/\/bookscloud.io\/products\/making-8-bit-arcade-games-in-c-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}