{"product_id":"programming-for-game-design-a-hands-on-guide-with-godot-paperback","title":"Programming for Game Design: A Hands-On Guide with Godot - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eWallace Wang\u003c\/b\u003e (Author), \u003cb\u003eTonnetta Walcott\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eCreate video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming. \u003c\/p\u003e\u003cp\u003eYou'll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You'll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games. \u003c\/p\u003e\u003cp\u003eBy the end of the book, you'll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you'll learn both programming and the principles of 2D video game design.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You Will Learn\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the basics of programming by creating simple video game elements in the Godot game engine.\u003c\/li\u003e\n\u003cli\u003eExplore variables and data structures to actively store and modify information about video game objects.\u003c\/li\u003e\n\u003cli\u003eGain a deeper understanding of user interface design.\u003c\/li\u003e\n\u003cli\u003eMaster simplified programming languages like GDScript.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e \u003c\/p\u003e\u003cp\u003eAspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003ch3\u003eBack Jacket\u003c\/h3\u003e\u003cp\u003eCreate video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.\u003c\/p\u003e\u003cp\u003eYou'll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You'll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.\u003c\/p\u003e\u003cp\u003eBy the end of the book, you'll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you'll learn both programming and the principles of 2D video game design.\u003c\/p\u003e\u003cp\u003eYou will: \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the basics of programming by creating simple video game elements in the Godot game engine.\u003c\/li\u003e\n\u003cli\u003eExplore variables and data structures to actively store and modify information about video game objects.\u003c\/li\u003e\n\u003cli\u003eGain a deeper understanding of user interface design.\u003c\/li\u003e\n\u003cli\u003eMaster simplified programming languages like GDScript.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWallace Wang\u003c\/b\u003e has been writing computer books for over 30 years, including \u003ci\u003eSteal This Computer Book\u003c\/i\u003e, \u003ci\u003eMicrosoft Office for Dummies\u003c\/i\u003e, \u003ci\u003eBeginning Programming for Dummies\u003c\/i\u003e, \u003ci\u003eBeginning iPhone Development with SwiftUI\u003c\/i\u003e, and \u003ci\u003eThe Structure of Game Design\u003c\/i\u003e\" to name just a few. He created the board game, \"Orbit War,\" for Steve Jackson Games, which simulated satellite warfare in the near future. He also writes screenplays and won first place in Scriptapalooza's 2023 screenwriting competition.\u003c\/p\u003e\u003cb\u003eTonnetta Walcott\u003c\/b\u003e is a writer, podcaster, gamer, and programmer who is passionate about video games and technology. She graduated from San Diego State University with a English Bachelor's and has a certificate in Computer Programming. After being offered an internship at Sony Online Entertainment, Tonnetta learned computer programming (C++, Java), web development, and game design using the Unity and Godot game engines. Tonnetta has programmed a simulation to chess, Battleship, and a matching concentration game, and is currently working on a game called NinChibi, where tiny chibi ninjas play tag in a single player and multiplayer mode. The NinChibi game is built with the Godot game engine.\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 508\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.05 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e February 14, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47213322469625,"sku":"9798868801891","price":59.38,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/Ni2YihNryK9798868801891.webp?v=1768104569","url":"https:\/\/bookscloud.io\/products\/programming-for-game-design-a-hands-on-guide-with-godot-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}