{"product_id":"the-fundamentals-of-c-c-game-programming-using-target-based-development-paperback","title":"The Fundamentals of C\/C++ Game Programming: Using Target-Based Development - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eBrian Beuken\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C\/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio's ability to target and use fixed\/restricted hardware, which are key skills in console development.\u003c\/p\u003e\u003cp\u003eThis book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step-by-step ways, to increase exposure and confidence in game coding concepts and technical advances.\u003c\/p\u003e\u003cp\u003eThis second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.\u003c\/p\u003e\u003cp\u003eThis book will be useful to all novice coders seeking to learn the fundamentals of C\/ C++ game programming.\u003c\/p\u003e\u003cp\u003eThe companion material for this book is available at www.scratchpadgames.net.\u003c\/p\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eBrian Beuken \u003c\/b\u003eis a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer\/Project Manager and Head of Development at Rockpool Games and Managing Director\/Studio Head\/Executive Producer at Virtucraft Studios Ltd. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 490\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.01 x 10 x 7 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eIllustrated:\u003c\/strong\u003e Yes\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e December 05, 2025\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":47214210646265,"sku":"9781032863801","price":142.54,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/qywan4q-w79781032863801.webp?v=1768112367","url":"https:\/\/bookscloud.io\/products\/the-fundamentals-of-c-c-game-programming-using-target-based-development-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}