{"product_id":"the-semiotics-of-architecture-in-video-games-paperback","title":"The Semiotics of Architecture in Video Games - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eGabriele Aroni\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eVideo games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the architecture of video games, the buildings, roads and cities in which gamers play out their roles. Examining both the aesthetic aspects and symbolic roles of video game architecture as they relate to gameplay, Gabriele Aroni tackles a number of questions, including: \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e- How digital architecture relates to real architecture\u003cbr\u003e- Where the inspiration for digital gaming architecture comes from, and how it moves into new directions\u003cbr\u003e- How the design of virtual architecture influences gameplay and storytelling. \u003cp\u003e\u003c\/p\u003e Looking at how architecture in video games communicates and interacts with players, this book combines semiotics and architecture theory to display how architecture is used in a variety of situations, with different aims and results. Using case studies from\u003ci\u003e NaissanceE\u003c\/i\u003e, \u003ci\u003eAssassin's Creed II\u003c\/i\u003e and \u003ci\u003eFinal Fantasy XV\u003c\/i\u003e, \u003ci\u003eThe Semiotics of Architecture in Video Games\u003c\/i\u003e discusses the techniques used to create successful virtual spaces and proposes a framework to analyse video game architecture, ultimately explaining how to employ architectural solutions in video games in a systematic and effective way.\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cb\u003eGabriele Aroni \u003c\/b\u003eis Senior Lecturer in Game Arts at the School of Digital Arts of Manchester Metropolitan University, UK.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 192\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.41 x 9.21 x 6.14 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e March 21, 2024\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48856615944441,"sku":"9781350341722","price":73.71,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/rIREGnJvWG9781350341722.webp?v=1787140346","url":"https:\/\/bookscloud.io\/products\/the-semiotics-of-architecture-in-video-games-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}