{"product_id":"video-game-engine-development-guide-using-xilinx-soc-board-paperback","title":"Video Game Engine Development Guide (Using Xilinx SoC Board) - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eAli Al-Bayaty\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAbout This Book\u003c\/strong\u003e\u003cbr\u003e This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan\u003csup\u003e(c)\u003c\/sup\u003e 3E-1600 MicroBlaze\u003csup\u003e(R)\u003c\/sup\u003e Development Board, using Nintendo\u003csup\u003e(R)\u003c\/sup\u003e NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e \u003cstrong\u003eWhat This Book Covers\u003c\/strong\u003e\u003cbr\u003e This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx\u003csup\u003e(R)\u003c\/sup\u003e programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo\u003csup\u003e(R)\u003c\/sup\u003e NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. \u003cp\u003e\u003c\/p\u003e \u003cstrong\u003eTo Whom This Book Directed\u003c\/strong\u003e\u003cbr\u003e Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.\u003cbr\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eAli Al-Bayaty\u003c\/strong\u003e was born in Baghdad, Iraq, in 1981. He gained his B.Sc. in Computer Engineering and M.Sc. in Computer Engineering from Al-Nahrain University, in 2002 and 2005, respectively. He awarded the Fulbright Masters Scholarship to do his Graduate Certificate in Computer Programming and the M.S. in Electrical Engineering (MSEE) from the University of New Haven, Connecticut, USA in 2012 and 2014, respectively. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e His research interests are focused on the computer vision techniques for biomedical engineering and robotic applications, and also on the Internet of Things (IoT) for robotics programming and localization through the SaaS approaches. He continued in the research field of computer engineering and focused on the mechatronics engineering and applications, computer vision and digital image processing, game engine, and visual programming language (VPL) for robotics. \u003cp\u003e\u003c\/p\u003e He is currently working as an IT Coordinator at IRIS (Integrated Refugee \u0026amp; Immigrant Services), a federally recognized refugee resettlement agency in New Haven, Connecticut.\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 88\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.23 x 9 x 6 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e September 13, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":48639495504121,"sku":"9781976400940","price":26.98,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0789\/2782\/3097\/files\/zugFe4ExO09781976400940.webp?v=1783308199","url":"https:\/\/bookscloud.io\/products\/video-game-engine-development-guide-using-xilinx-soc-board-paperback","provider":"BooksCloud Book Dropshipping","version":"1.0","type":"link"}