Combat HQ: World War Two Wargame Rules

Combat HQ: World War Two Wargame Rules - Paperback

$38.32
Sale price  $38.32 Regular price 
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Combat HQ: World War Two Wargame Rules

Combat HQ: World War Two Wargame Rules - Paperback

$38.32
Sale price  $38.32 Regular price 

by Jim Bambra (Author)

Combat HQ is a fast-paced set of rules for playing large-scale World War Two battles.Combat HQ features rapid movement, decisive combat, and exciting decision making. Rapid Command Pulses and opposed dice rolls keep players constantly involved. It uses Command Dice to establish the ebb and flow of combat, and Staff Orders to handle artillery support, smoke missions, and the commitment of Reserves. Combat HQ includes seven combat missions and a campaign system, along with starter battle groups for late war German, Commonwealth, Soviet and US forces. It's playable with 2mm to 28mm figures.

Author Biography

Jim has designed and developed a wide variety of games such as Warhammer Fantasy Battles, Warhammer 40,000, Star Wars Miniatures, Warhammer Fantasy Roleplay, Dungeons and Dragons, Star Frontiers, GURPS, Star Wars, and TORG. In addition to tabletop games, Jim has also developed games for PCs and consoles: Special Forces, Warzone 2100, Conflict: Desert Storm I & II, the Great Escape, Conflict: Vietnam, and Conflict: Global Storm, amongst others. Combat HQ is his latest set of rules. It grew out of Jim's desire to play a fast moving World War Two miniatures game that not only required him to make decisions as an army commander, but also contained sufficient detail to capture the intricacies and complexities of World War Two combat in an entertaining manner. Jim lives in Fuerteventura where he plays a wide range of games from miniature wargames to video games. In his spare time he likes to read, teach Aikido and go walking with his four dogs.

Number of Pages: 152
Dimensions: 0.39 x 10 x 8 IN
Publication Date: June 13, 2016

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