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Video Game Coding - Library Binding
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by Janet Slingerland (Author)
Explains the process programmers use to create a video game, including key concepts such as game mechanics and user interfaces. Easy-to-read text, informative sidebars, and helpful diagrams make this book an engaging read for avid technology fans and readers who are new to computer coding.
Number of Pages: 32
Dimensions: 0.4 x 10.09 x 7.57 IN
Publication Date: August 01, 2019