Video Game Engine Development Guide (Using Xilinx SoC Board) - Paperback
by Ali Al-Bayaty (Author)
About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project.
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.
Author Biography
Ali Al-Bayaty was born in Baghdad, Iraq, in 1981. He gained his B.Sc. in Computer Engineering and M.Sc. in Computer Engineering from Al-Nahrain University, in 2002 and 2005, respectively. He awarded the Fulbright Masters Scholarship to do his Graduate Certificate in Computer Programming and the M.S. in Electrical Engineering (MSEE) from the University of New Haven, Connecticut, USA in 2012 and 2014, respectively.